It simulates combat at high speeds using the games own code, so it's quite accurate. On a hit has a 25% chance to apply one of the following: applies freeze for 1 turn; inflicts Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s; gives the enemy Frostburn for 2 of the enemy's turns; or applies sleep for 1 turn. On a hit has a 15% chance to apply one of the following: applies stun for 1 turn; or gives the enemy +15% Attack Interval for 2 of the enemy's turns. Melee has three attack styles: Stab, Slash, and Block. Doing these on task will increase your damage dealt to them from various buffs, namely Slayer Skillcape. +40% bonus Slayer XP, +3% chance to receive double loot, and +20% Slayer Area Effect Negation per piece. When equipped with Nature's Blessing Ring: +50% Hitpoint Regeneration, +40 Maximum Hitpoints and +30% of Maximum Hit added to Minimum Hit when using Nature spells. slayer level 60 - highlands, Thanks guys, I'll farm this one to lvl up my fighting skill (im lvl 54). Magic imbued wands can be crafted through Runecrafting using Magic Wand (Elite). There are several non-combat skills that improve various parts of the combat experience: Other skills helpful for smooth progression include: Melvor Idle is not competitive, so it is recommended to set goals that you personally want and work towards them. Interestingly enough, the Battleaxe is TERRIBLE against Hill Giants at all attack styles when compared to other weapons. - This dungeon has a guide at Air God Dungeon/Guide. This page was last edited on 14 November 2022, at 02:37. 10% Damage Reduction. For example, while a Staff of Air is equipped any spells cast will have their Air Rune cost reduced by up to 3 runes. This is when the player is using very low level gear, has not purchased or obtained vital upgrades like, Where most of the game opens up and when combat gets exciting. Each phase of the Event gives the normal Slayer enemies more Max HP, more Max Hit, and a higher chance to apply affliction. One item is consumed per Fishing action. For details on how Evasion Rating is calculated, refer to the Evasion Rating section on the Combat page. Defence is one of the seven Combat skills in Melvor Idle. One item is consumed per player attack. Sword, scimitar and two handed. This is where the Combat Triangle becomes extra important, and ignoring it entirely can be deadly or progress hampering. Leveling can be done in the first 2 Slayer Areas, the Jungle Labyrinth and Lava Lake - note that Deadly Poison is simply a more damaging version of Poison, it deals 25% of the players HP over the duration instead of 10%. When equipped with Frostspark Boots and Frostspark 1H Sword: +10% chance to ignore Stuns and Freezes, -0.2s Attack Interval, and +15% Maximum Hit, When equipped with Gloves of Greater Shade Summon, Hood of Shade Summon and Ring of Phantom Summon: +30% Chance to preserve Summoning Charges and +200% Summoning Maximum Hit, When equipped with the Meteorite Warrior Ring: +10% of Maximum Hit added to Minimum Hit, and +10% Melee Strength Bonus, When equipped with Frostspark Amulet and Frostspark Boots: +10% chance to ignore Stuns and Freezes, -0.2s Attack Interval, and +15% Maximum Hit. Curses and damage modifying Auroras can also be used, though Special Attacks still will not work. This is because of Dark Waters monsters being added to the pool of available enemies. Great for Expansion dungeons, deal more damage, take damage slightly less often! On a hit, has a 50% chance to inflict Poison that deals 10% of the enemy's max hitpoints as damage over 10s. One item is consumed whenever Runes are used. Objects that reduce your attack interval: Objects that increase your attack interval: Damage Reduction, or DR, is the most important stat in the game. Enemy Damage Reduction is decreased by a flat 2%, plus an additional 5% if you are using Ranged, Enemy Damage Reduction is decreased by flat -2%, +10% Chance to Double Items in Fishing. All non-combat skills are able to be trained while the Event is paused, which can be helpful if the player wants to complete the Event over multiple sessions without losing time doing nothing. The final fight with Bane is a special version, Bane, Instrument of Fear with an extra ability. Ranged has a lot of options to do great damage, particularly to Magic enemies that may be very difficult to beat with Melee. #4. When using Combination Runes, look to synergize your staff with any Aurora also being cast, as their rune cost reduction does not apply to Combination Runes. Melvor Idle is a Web-Based Idle RPG Inpsired by RuneScape, and published by Jagex. You will also need a fairly healthy supply of food, as these Greater Dragons all have the Greater Dragonbreath ability, which deals a large amount of unavoidable damage. Strength Strength increases your max hit with melee weapons. Reduces the Fire Rune cost of Magic Spells by 4 when equipped as an Offhand. Reduces the Fire Rune cost of Magic Spells by 5 when equipped as a Weapon. Cannot be doubled, +25% chance to gain 1 cooked version of a fish when Fishing, Passive: Bones are automatically buried for 200% of their Prayer Point value. Ursprungligen skrivet av : Personally, it's up to the player to decide what they feel is best, you can opt to go for one handed . In general, all Melee weapons have Stat distributions that encourage the use of the following Attack Styles: Same as Melee, you should be doing the highest XP/hr monster with the highest possible gear. The author of this thread has indicated that this post answers the original topic. When equipped with Burning Madness Ring: +20% Global Accuracy Rating and +20% Global Maximum Hit when you are Slowed, Frostburned or Burning. +10% Rune Preservation. Consider the addition of the Passive Slot - By equipping powerful passive effects in this slot, you can greatly increase your DPS, item drop rate, or greatly reduce your food consumption. Magic is used to cast damage dealing spells with a wand or staff equipped, provided the player has the required Runes in their Bank and the desired spell unlocked. you drop fragments for from griffins / pegasus. +10% Accuracy Rating when using Archaic Spells that use Poison Runes per piece. Reduces the Water Rune cost of Magic Spells by 4 when equipped as a Weapon. On a hit, inflicts Poison that deals 10% of the enemy's max hitpoints as damage over 10s. If you have 100% Hitpoints, +20% Damage to All Monsters. Reduces the Fire Rune cost of Magic Spells by 3 when equipped as a Weapon. Running from Combat will not make you leave the event, but will reset any progress made on. Magic Skillcape for purchase from the Shop, which doubles the rune cost reduction of items when equipped. Reduces the Earth Rune cost of Magic Spells by 3 when equipped as a Weapon. Now is a great time to remedy that! It is one of three skills (along with Hitpoints and Prayer) that is always used when determining a player or monster's Combat Level regardless of what combat style they are strongest with. When equipped with Spiked Shell Ring: +5% Damage Reduction and +30% Global Evasion when you are bleeding. On a hit, has a 20% chance to apply stun for 1 turn. You fire an enormous fireball at the enemy dealing damage equal to 100% of your max hit. Reduces the Nature Rune cost of spells by 1, and grants access to the Nature's Call Spell. In the base game, only one item affects the Auto Eat threshold: Auto Eat Efficiency increases the amount of HP healed per piece of food eaten. During this time the player cannot deal damage, and therefore cannot gain XP. To access it, you need to purchase a Map to the Unhallowed Wasteland. When equipped with Meteorite Woodcutting Ring: +5% Woodcutting XP added as Firemaking XP. The Meteorite Staff can also be crafted at Runecrafting level 115, which allows the casting of Meteor Shower when equipped. Unlike with Ancient Magicks, damage modifiers from Equipment, Prayer, and Potions will apply to Archaic Magicks. This value is tripled if fighting a Ranged Enemy, Killing a Melee Slayer Task Enemy grants Slayer Coins equal to Enemy Combat Level, +5% Ranged Max Hit. You wrap yourself in protective leaves that lash out at the enemy dealing damage equal to 100% of your max hit 8 times over 3.5s. It is still the same skill as Magic - all XP is shared. When equipped with Spiked Shell Ring: +5% Damage Reduction and +30% Global Evasion when you are bleeding. In addition to having different bonuses, each attack style provides XP to a different skill: The Stab attack style also provides +6 hidden Attack level. When using the Defensive attack style, the player instead receives 0.2 Magic XP and 0.2 Defence XP per point of damage dealt, and +3 hidden bonuses to both Magic and Defence. Some notes on the first section: Hitting the same enemy for 2 weeks because they are the "best" is a really boring way to play the game. you drop fragments for from griffins / pegasus. Lifesteal can be specific to damage types, such as Melee Lifesteal, Magic Lifesteal, Bleed Lifesteal, Burn Lifesteal, Poison Lifesteal, and Lifesteal if target is Cursed. While the Target is both Poisoned and Bleeding, +40% of Maximum Hit added to Minimum Hit and -40% Attack Interval. Auroras, such as Surge II for instance, can be used with Ancient Magicks, however effects that increase damage do nothing. The negative modifiers make this unappealing for any other use, Great if you do not need the bonuses from. Additionally, hidden levels allow the formulas to calculate stats beyond the level cap. Due to requiring three skills to be leveled in order to be used effectively instead of just one, melee is the slowest style to train, although this is offset somewhat by not having a cost associated with each attack as neither runes nor ammo are needed. Crafting armor can be upgraded () once from the Bank, using more of the raw Dragonhide. Advanced wands can be crafted beginning at Runecrafting level 108, and reduce the amount of Despair, Archaic, or Calamity runes needed to cast a spell by 5, depending on the wand type. Some notes on how to use the information given: For the first section, the player will likely not have any cape, amulet, rings, Prayer, Potions, Astrology bonuses, or Agility obstacles. One item is consumed per Runecrafting action (when making runes). This page was last edited on 31 December 2022, at 20:54. Progression in Melvor Idle primarily revolves around combat; while there is of course progression in all of the non-combat skills, that progression all serves to make you better at combat. For bolts, anything worse than Emerald Bolts is sellable. I would assume so, but couldn't' see anything relating to it. Alternatively: For dungeons, preferably Dragon and the best combat style Tablet available, Minotaur, Centaur, or Witch. This should be the player's absolute last line of defence for survivability, and should never be considered unless absolutely necessary. +15% Accuracy Rating when using Archaic Spells that use Poison Runes per piece. kerberos ports. You create fractures in the earth that pursue the enemy and unleash lava from below. Cause a cataclysmic reaction that disrupts time and space itself with each swing, destroying everything in its path. On a hit, has a 10% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. Using Slayer Tasks as often as possible can be a great way to level multiple skills at once. You create ghostly tendrils that lash out at the enemy dealing damage equal to 100% of your max hit 4 times over 1.8s. Congratulations on completing Into the Mist! Reduces the Archaic Rune cost of Magic Spells by 5 when equipped as a Weapon. If the player has multiple items that grant a special attack, and the combined total adds to greater than 100%, the game will attempt to normalize the chance of using either attack. It cannot be idled. Deals damage equal to 100% + 100% if the enemy is burning of your max hit 4 times over 1.2s. The Defence skill increases the player's melee, ranged, and magic evasion rating. I decided that the best information I could get would be by not being lazy and calculating the DPS myself. The sections this guide will look into, and roughly how long they will take are as follows: The guide will start with an overview on how combat works, the stats, and what items affect them. Affliction is a special status effect applied by monsters that reduces your max HP. Edit: 2 years later I get a wholesome award for this, thanks. Best Weapon For Melee Combat XP : r/MelvorIdle - reddit +400 Maximum Water Spell Dmg. It should be noted that while UW is listed first, completing the Impending Darkness Event will strictly make this grind faster! - This dungeon has a guide at Earth God Dungeon/Guide. Rarely 2h is a good option, when you're training against things you tend to 1 hit frequently, the 2h will give you a higher chance to 1 hit them with it's larger accuracy and strength bonus, and the longer delay between attacks is mitigated by the game finding a new target. Make sure to click on the defense attack style instead of atk or str, and battle whatever lets you do the most damage in the least amount of time. The Fire God Dungeon drops Melee dps oriented armor and equipment, and is usually completed with Ranged equipment from the Air God Dungeon. Always useful for combat, not as useful for non-combat and should generally only be used if you really need extra Damage or. When equipped with Nature's Blessing Ring: +50% Hitpoint Regeneration, +40 Maximum Hitpoints and +30% of Maximum Hit added to Minimum Hit when using Nature spells. All assumed skill levels are equal to the ones required by the set of gear. This page has been accessed 153,518 times. Remember that the majority of things mentioned here are recommendations and are not always required or the most optimal; if you don't want to do something, you probably don't have to. Reduces the Earth Rune cost of Magic Spells by 3 when equipped as a Weapon. Best weapon for Att/Str/Def training? :: Melvor Idle ltalnos tmk To mitigate this, you need a cumulative 100% Flat Slayer Area Effect Negation. The Water God Dungeon drops Magic armor and equipment, and is usually completed with Ranged equipment from the Air God Dungeon. I know that each weapon has different stats, but which is the best in most situations? Best weapon for Att/Str/Def training? :: Melvor Idle General Discussions The area requires maximizing a different stat than DR. All of the monsters here will heal a% of their current HP every 2 attacks, which will massively hinder your DPS regardless of the setup. Ancient Magicks are powerful offensive spells that can be cast in place of Standard Magic. When equipped, they reduce the need to use Poison, Infernal, or Lightning runes, depending on the staff type. Use scimitar for strength training and sword for att/def. +10% Accuracy Rating when using Archaic Spells that use Infernal Runes per piece. Reduces the Infernal Rune cost of Magic Spells by 8 when equipped as a Weapon. Ranged has several different Weapon types to choose from, each with their own benefits and drawbacks. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Defence is one of the seven Combat skills in Melvor Idle. When equipped, Magic imbued wands reduces the amount of Air, Water, Earth, or Fire runes needed to cast a spell by 3, depending on the wand type. Slayer Tasks can also encourage the player to fight targets they normally wouldn't simply for the rewards. damage determines your maximum potential damage on a successful hit. Both are doubled if you are below 50% Hitpoints. Avoidable. Alt. - This dungeon has a guide at Dragons Den/Guide, Ancient Plate Armor comes from the Volcanic Cave. This means that the encounters are a race against the clock, forcing you to kill the enemy before your affliction stacks get too high. Alternative Magic (Alt. Armor should be upgraded from the Bank screen whenever possible. Only works on Ores. This page has been accessed 751,959 times. Reduces the Water Rune cost of Magic Spells by 3 when equipped as a Weapon.
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