Enjoys all Paradox games, especially Hearts of Iron 4, Total War: Warhammer, Halo, and long walks on the beach. German ideas are better because at this point unless its an mp game you will be far stronger than everyone in terms of numbers whilst having a high quality army so better to go for ideas that help you in other ways. A new federation tag with a custom name and flag (any other culture). In singleplayer you reach a point at which you don't need the best army in the world anymore because you can just throw more bodies into the meatgrinder. Europa Universalis IV is one of Paradox Interactives premier grand strategy games. I went rev in my recent patch Germany game and it turned into ridiculous blobbing and had fun making the ultimate space marines but its really annoying in very lategame when everyone goes revolutionary and you cant really use the CB anymore. The pirate nation of Ttouan is the exception, as it has an existing core in the 1444 start. Should I form Germany or just stick to Bavaria? Last but not least, its worth pointing out that theres a mod that completely reworks formable nations, adding in new options and reworking existing ones to work better with the new options. Also asking if I should keep Bavarian ideas or go for new German ones. [1] Seven exceptions are forming Aotearoa, Hawai'i, Roman Empire or Viti, the last imperial reform creating the Holy Roman Empire, Yuan forming the Mongol Empire and Ethiopia forming Aksum. What i did was pretty much ally Poland and Austria and just play nice.. Make sure they love you and they will pretty much help you get the regions you need.. A little side note, there are some VERY nice regions in central europe. Information, Frequently Asked The early struggles are worth it, however. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The missions are way too good to pass up gives you claims on almost every region in Europe and crazy permanent modifiers. Finish your Bavarian missions first as you'll lose them when forming Germany 5 adm efficiency makes it worth changing ideas, another 5 in mission tree. I don't see the problem. Either wait for a Claim Throne opportunity for a low liberty desire subject; or prioritise their annexation for fast Hanover formation. Here are the best available right now, How to build the best gaming PC money can buy, Give your visuals a boost with the best graphics card in 2023, The desired formable does not exist already, The formers admin tech level at least 10, The former is not a non-tributary subject. Must be steppe nomad. Well sort of, but "Germany" would be the German federation, which occurred after 1820, and thus isn't really reasonable in this game anyways. Historically, Germany, or the idea of a unified German state (aside from East Francia and the Holy Roman Empire) wasn't conceived of until after the Napoleonic Wars. Create an account to follow your favorite communities and start taking part in conversations. Kurland does not exist. Im not planning to go past the borders of Germany (maybe Hungary too) and dismantle the HRE. Im playing as Bavaria and Im considering forming Germany. Im at the point where I could from Germany as Prussia but Im not sure I should. Centralized states remain centralized however. Press J to jump to the feed. This is a compilation and strategy article for Germany.Mechanics and flavor content are transcluded from other pages. in Iranian group, Turkmeni, Uzbek or Kyrgyz. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Apart from the standard formable nations, there are several other types of formable nations as well. Head of HR Talent Germany. Earthquake relief sale gives you $1000 worth of Steam games for cheap, WoW Dragonflight patch drops huge Death Knight, Paladin, Shaman buffs, Marvel Snap publishers new RPG is basically Dungeons and Dragons, FFXIV sale makes now a great time to discover everyones favourite MMO, FFXIV patch 6.35 release date set for Loporrit and Hildibrand quests, Diablo 4 wont have huge damage numbers, praise Lilith, Follow us for daily PC games news, guides and reviews on, Fancy a free PC game? advantages and disadvantages of written and oral assessment; frdelar och nackdelar med friskolor; kanadarding kallsjn; japan airlines flight 123 survivor interview Unlike other formable nations, these can be formed in games using the random setup. In the league war, occupy the required capitals and dismantle the HRE, Or, you could ally all the electors, call in all possible allies to war with the emperor, occupy the emperor's capital and dismantle the HRE. Regardless of the absence of a strong, central authority, our nation is prospering. All rights reserved. Some countries are end game tags. Thought Bavaria was the same. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.31. Note that Poland will most likely have taken Knigsberg (41) from the Teutonic Order so it is a good idea to ally Poland's rivals to obtain the province. Its funny how so many countries in euro are actually younger then Australia. That is quite op. Cookie Notice I would go for it if its possible in your game, but I wouldent take the German ideas. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Changing the name does not form a new country. Austria-Hungary and Germany were founded 5 years apart. Changes government to monarchy. Otherwise it wouldnt feel like a upgrade to form the new nation. eu4 is forming germany worth it. Prussia is arguably the best military nation in the entire game. Some countries are German regional tags. The Commonwealth was established by the Union of Lublin in July 1569, between the Kingdom . Or, When Protestantism/Reformed spawns, Take the religion from these( as you need it for forming Prussia), and wait for the league war. So, you want to learn about EU4s formable nations? You should attempt to Vassalize them, but if that isn't possible go for annexing Nuemark and Osteprutten (spelling probably wrong). Thought Bavaria was the same. Which country gets formed depends on the players primary culture at the time of formation: If you have any other culture that has access to the Federal Constitution, you can form a custom nation with its own name and flag. Austria may be the most critical alliance because they are frequently Emperor and are in the best position [aside from Prussia] to unite the German States, meaning if they go to war, Brandenburg [Prussia] would want to join them and control as much enemy territory as possible to prevent Austrian coring. Two things to watch out for: If Austria inherits Burgundy with that special event, there is a good chance that France will start waging war after war with them, and Austria will lose ground rapidly. The Present worth of the Company is around equivalent to USD 50 million (Unit-1, Unit-2 & Unit-3). These countries are not allowed to form other countries even if they otherwise meet the prerequisites. Algiers. Press question mark to learn the rest of the keyboard shortcuts. Also, might be worth it to announce that of have quite a few PU and vassals. You gotta play the diplo game very carefully. I see, so if I want to continue to steamroll my enemies I should keep Prussian ideas. oh, denmark, nice idea, i'd usually look for aliances inside the HRE, so I'll use those ideas for my next game :D. I got it on my first try just a few days ago. If not Austria, the player should ally France or a strong non-Germanic country. Not sure what you expected for forming it. However you lose your absolutism which is replaced with revolutionary zeal mechanic. For instance, Prussia should work their way through the Saxony regions to get to Brunswick (57), Thringen (63), and Oberhessen (81). Historically, Germany, or the idea of a unified German state (aside from East Francia and the Holy Roman Empire) wasn't conceived of until after the Napoleonic Wars. Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. The Teutonic Order can bypass the religious requirements via their mission tree. There are 26 former colonial nations that can be formed after a colonial nation has achieved independence. What are the benefits of going revolutionary and what are the consequences? But creating these new entities isnt easy, and there are a few things youll need to know first. A formable country is one that can be formed by decision if certain conditions are met. If your capital is in Egypt, Arabia or Mashriq, any nation can become Jerusalem. Historically Germany wasn't formed till way after the time period, but rather Prussia and Austrio-hungary was formed in the south. They are worth taking, but less militaristic than Prussias. New comments cannot be posted and votes cannot be cast. Are there additional cons? Even if the German ideas are weaker for battle you still keep your government type so . It's alternate history and gives and achivement, if you want historical experience of forming Germany take a look at vicky 2. It is a formable country, formable by both Poland and Lithuania. Forming Germany is similar as for Brandenburg, but with a few twists. These countries can be formed by uniting a federation with the federation advancement Federal Constitution. Can be formed by end game tags. Use it for a colonial ally. Bohemia will probably be your easiest beat, as your next target (and rival, scoring +50 relations with Bohemia) is the Teutonic Order. A country can only form one of these nations during a scenario, with exceptions of forming United States and Canada. There are plenty of nations that exist at the 1444 start date, but that might end up getting destroyed if the game takes an a-historical tangent. While many formable nations come with specific requirements, generally speaking most formable nations follow the same rules: Finally, the former must own and core certain provinces which will be unique to the formable nation. They're decent enough, but not quite as military focused as Prussias, they more a of a Jack-of-all-trades kinda NI set. I don't like Poland as an Ally because they quickly become a pushover to beat thanks to them being Eastern Tech group and not nearly as big an army as Russia. This includes nations such as Australia and the United States, but can also include individual US states (such as California), and many South American nations. At tech 20 you should have reached that point already. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Depends on what you want to do with your run but I'd say it's not worth it in your case. A formable country is one that can be formed by decision if certain conditions are met. From then on the German ideas are way better for expansion. At that point, you should be strong enough with . The missions are way too good to pass up gives you claims on almost every region in Europe and crazy permanent modifiers. Publicado el junio 1, 2022 por junio 1, 2022 por This means that if you form any of these nations, you are not then allowed to form any other nation even if you meet the prerequisites, with only a handful of exceptions. Personally I'd stick with Bavaria though, since I'm weird and have a fetish for rare tags. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. These nations can appear and be played via special events. Form Prussia or Germany, have the Empire government rank and 40.000 Marines raised at the same time. JavaScript is disabled. prussian ideas are geared almost exclusively towards warfare. I am doing a Prussia into Germany game right now and am wondering, when I form Germany will I be better to take German ideas or keep Prussian ideas. In addition to Prussia's potent military ideas, reforms that are available to Prussia as a monarchy or . Some of these may also be owned by non-tributary subjects, and when you form the new nation both you and your subject will combine together. If you go the Brandenburg route, make allies and royal marraige with Denmark and Austria right at the start. Coaching, mentoring, and developing the team, establishing workflows, & streamlining processes. Around half of these nations don't have unique ideas or events, so the formation decisions are mostly cosmetic, although they usually provide prestige and permanent claims on their respective regions. Reddit and its partners use cookies and similar technologies to provide you with a better experience. eu4 is forming germany worth it is an Invoice Presentment, Payment and Financing Platform which allows wholesalers to digitally send their invoices to the Retailer and the retailers can in turn either pay back digitally to the wholesaler or can request for Invoice Financing to the Financial institution with whom they have credit limit. The game already gives you claims on dozens of territories. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Its perhaps become a bit clunky in its old age in the face of more modern siblings such as Crusader Kings III or Imperator: Rome, but its still one of the leading historical strategy games. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Guy's please this is not a historical debate. Unless you really want space marines or play tall take the German ideas. New comments cannot be posted and votes cannot be cast. Brandenburg is one of the few who can toe-to-toe the bigger powers later on due to the national ideas, if you snag Quality down the line. Formed through the centralization reforms. Even if the German ideas are weaker for battle you still keep your government type so you should still blow anyone else out of the water. Press question mark to learn the rest of the keyboard shortcuts. The pirate nations are spawned through an event which allows the player to either: release said country as an independent nation, release it as a march, or play the country as a newly released independent nation. Hanover generally has better ideas than Brunswick - form it as soon as possible. The fact you form Germany doesn't mean you are the dominant power in Europe. Instead we get a pretty shallow nation with almost below average replayability because the reward isnt even that good. Instead, declare on their ally. [2] The decision to form Prussia is the only one of these that does not exclude German regional tags, so Prussia can be formed by the other nations on this list, but Prussia itself can't form the other countries. Depends on what you want. However, Bohemia also has a high chance of winning the electorate. For more information, please see our You dont lose your PUs and vassals from going revolutionary but if your PU partners go revolutionary as well (which is likely if you dont kill the revolution) then they will break free. This page was last edited on 28 January 2023, at 17:34. You'd expect major bonuses for being the new "domininant" superpower in central Europe. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. If you form Germany, usually your army is big enough that losing some quality doesn't hurt so much. german ideas are very powerful themselves, containing a lot of high value generalist ideas. Also Prussian monarchy gov reform has -50% gov cap meaning you probably go way over gov cap with one click. Espaol - Latinoamrica (Spanish - Latin America). Does anyone have any words of wisdom about this? It is important for the player to pay constant attention to heir-less German states that can become possible personal union partners. It was last verified for, A New Capital, A New [Root.GovernmentName], Form Polish-Lithuanian Commonwealth (Lithuania), https://eu4.paradoxwikis.com/index.php?title=Formable_countries&oldid=149172, Play Press question mark to learn the rest of the keyboard shortcuts. it's also worth noting that even though the german ideas are a cut below prussian ideas in terms of military quality, theyre still very solid when compared to pretty much every other set of NIs. You can keep the Prussian ideas when you form Germany, so you can get the new German missions with more rewards. Andalusia. Generally, a nation must meet the following requirements to form most formables: And forming a country will have the following effects: All of these formation decisions require that the game is using the historical setup. We include affiliate links in articles. The Livonian Order can form this country via Mission, bypassing all requirements. Especially when you go with Prussia with its special government and Ideas. The end-game tag restrictions can be lifted by disabling the option Limited Country Forming. Ideas as sweden eu4 ~ Id reccommend getting a National Unrest advisor either a lvl 1 or a 50 cheaper lvl 2 from Clergy estate. However, none of these options are available to the Holy Roman Empire or the The Papal State. It may not display this or other websites correctly. That means you automatically lose emperorship. Press J to jump to the feed. Press J to jump to the feed. Getting me Government, 5% admin eff mission & max absolutism. Valve Corporation. Please help with verifying or updating this infobox. Brunswick and Hanover have ok diplomatic ideas; combine with Diplomatic to spread your dynasty - and ultimately form personal unions - over lesser HRE dukes. Austria-Hungary and Germany were founded 5 years apart. it's the same mechanic but if you go for a world conquest, it slows you down before you accumulate those points. You must log in or register to reply here. when forming Germany, is taking German ideas worth it. Germany is better in just about every way. Bavaria. Germany is a formable nation that can be formed in Central Europe by anyone with a Germanic culture (except Dutch) as their primary culture once they meet certain requirements. Germany is a formable nation that can be formed in Central Europe by anyone with a Germanic culture (except Dutch) as their primary culture once they meet certain requirements. I was in doubt cause I played a Prussia game some time before and I was advised not to form Germany. If you form Bavaria you'll leave the HRE, how much of it do you have left to conquer, or do you plan to just destroy it. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Hey guys Im somewhat new to the game and Im doing a Brandenburg to Prussia game. Press J to jump to the feed. The Polish-Lithuanian Commonwealth (Polish: Rzeczpospolita Obojga Narodw) does not exist at the beginning of the Grand Campaign, only being playable between July 1569 and 23 October 1795. The Hanoverian mission tree includes a Restore Union CB on England. If that happens, dump Austria as an ally. Prussian ideas for warfare, German ideas for blobbing. If they were a human player, then they would be difficult to deal with.